Pokedex · Champions · #121

Starmie

Water / psychic type · strong stats (BST 520, top 50% of the Champions roster) · builds into a fast special attacker.

Build a team with Starmie

Starmie

water psychic · BST 520 · fast special attacker

Base stats

HP60
Attack75
Defense85
Sp. Atk100
Sp. Def85
Speed115

Defensive profile

How incoming damage multiplies for this form.

×2 Electric ×2 Grass ×2 Bug ×2 Ghost ×2 Dark ×0.5 Fire ×0.5 Water ×0.5 Ice ×0.5 Fighting ×0.5 Psychic ×0.5 Steel

Abilities

Selectable in Champions (400 VP to change).

  • Illuminate
  • Natural Cure
  • Analytic

Mega Starmie

water psychic · BST 620 · fast special attacker

Mega Evolution — must hold its Mega Stone to evolve during battle; one Mega per team.

Base stats

HP60
Attack100
Defense105
Sp. Atk130
Sp. Def105
Speed120

Defensive profile

How incoming damage multiplies for this form.

×2 Electric ×2 Grass ×2 Bug ×2 Ghost ×2 Dark ×0.5 Fire ×0.5 Water ×0.5 Ice ×0.5 Fighting ×0.5 Psychic ×0.5 Steel

Abilities

Selectable in Champions (400 VP to change).

  • Huge Power

How to use Starmie in Champions

Starmie fills a fast special attacker niche on Champions ranked teams. With a 66-stat-point budget (max 32 per stat), most builds pour 32 into Sp. Attack and its best defensive stat, then fine-tune Speed in steps of 2 to sit just above or below the metagame's common numbers.

Defensively it is hurt hardest by Electric, Grass, Bug, Ghost, Dark, while resisting Fire, Water, Ice, Fighting. Check the Water page for the full matchup math behind those numbers.

Movepool highlights

Starmie can learn 60 moves in Champions. Coverage by type: electric fairy fighting ghost ice normal psychic rock steel water. Pick four that patch your team's coverage gaps — the team builder flags what's missing automatically.

Full move list
MoveTypeClassPowerAcc
AgilitypsychicStatus—101
Ally SwitchpsychicStatus—101
Ancient PowerrockSpecial60100
Aqua JetwaterPhysical40100
AvalancheicePhysical60100
BlizzardiceSpecial11070
Bulk UpfightingStatus—101
Charge BeamelectricSpecial5090
Chilling WaterwaterSpecial50100
Confuse RayghostStatus—100
Cosmic PowerpsychicStatus—101
Dazzling GleamfairySpecial80100
DivewaterPhysical80100
Double-EdgenormalPhysical120100
EndurenormalStatus—101
Expanding ForcepsychicSpecial80100
FacadenormalPhysical70100
Flash CannonsteelSpecial80100
Flip TurnwaterPhysical60100
Giga ImpactnormalPhysical15090
GravitypsychicStatus—101
Hydro PumpwaterSpecial11080
Hyper BeamnormalSpecial15090
Ice BeamiceSpecial90100
Ice SpinnericePhysical80100
Icy WindiceSpecial5595
Light ScreenpsychicStatus—101
LiquidationwaterPhysical85100
Meteor BeamrockSpecial12090
MinimizenormalStatus—101
Power GemrockSpecial80100
ProtectnormalStatus—101
PsychicpsychicSpecial90100
Psycho CutpsychicPhysical70100
PsyshockpsychicSpecial80100
Rain DancewaterStatus—101
Rapid SpinnormalPhysical50100
RecovernormalStatus—101
ReflectpsychicStatus—101
RestpsychicStatus—101
RoundnormalSpecial60100
SafeguardnormalStatus—101
ScaldwaterSpecial80100
Self-DestructnormalPhysical200100
Skill SwappsychicStatus—101
Sleep TalknormalStatus—101
SnorenormalSpecial50100
SubstitutenormalStatus—101
SurfwaterSpecial90100
ThunderelectricSpecial11070
Thunder WaveelectricStatus—90
ThunderboltelectricSpecial90100
Tri AttacknormalSpecial80100
TrickpsychicStatus—100
Trick RoompsychicStatus—101
Water PulsewaterSpecial60100
WaterfallwaterPhysical80100
WhirlpoolwaterSpecial3585
Wonder RoompsychicStatus—101
Zen HeadbuttpsychicPhysical8090

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