Pokedex · Champions · #740

Crabominable

Fighting / ice type · strong stats (BST 478, top 83% of the Champions roster) · builds into a physical attacker.

Build a team with Crabominable

Crabominable

fighting ice · BST 478 · physical attacker

Base stats

HP97
Attack132
Defense77
Sp. Atk62
Sp. Def67
Speed43

Defensive profile

How incoming damage multiplies for this form.

×2 Fire ×2 Fighting ×2 Flying ×2 Psychic ×2 Steel ×2 Fairy ×0.5 Ice ×0.5 Bug ×0.5 Dark

Abilities

Selectable in Champions (400 VP to change).

  • Hyper Cutter
  • Iron Fist
  • Anger Point

Mega Crabominable

fighting ice · BST 578 · physical attacker

Mega Evolution — must hold its Mega Stone to evolve during battle; one Mega per team.

Base stats

HP97
Attack157
Defense122
Sp. Atk62
Sp. Def107
Speed33

Defensive profile

How incoming damage multiplies for this form.

×2 Fire ×2 Fighting ×2 Flying ×2 Psychic ×2 Steel ×2 Fairy ×0.5 Ice ×0.5 Bug ×0.5 Dark

Abilities

Selectable in Champions (400 VP to change).

  • Iron Fist

How to use Crabominable in Champions

Crabominable fills a physical attacker niche on Champions ranked teams. With a 66-stat-point budget (max 32 per stat), most builds pour 32 into Attack and HP, then fine-tune Speed in steps of 2 to sit just above or below the metagame's common numbers.

Defensively it is hurt hardest by Fire, Fighting, Flying, Psychic, Steel, Fairy, while resisting Ice, Bug, Dark. Check the Fighting page for the full matchup math behind those numbers.

Movepool highlights

Crabominable can learn 59 moves in Champions. Coverage by type: dark electric fighting fire ground ice normal poison psychic rock steel water. Pick four that patch your team's coverage gaps — the team builder flags what's missing automatically.

Full move list
MoveTypeClassPowerAcc
AmnesiapsychicStatus—101
AvalancheicePhysical60100
BlizzardiceSpecial11070
Body PressfightingPhysical80100
Body SlamnormalPhysical85100
Brick BreakfightingPhysical75100
Brutal SwingdarkPhysical60100
Bulk UpfightingStatus—101
BulldozegroundPhysical60100
Chilling WaterwaterSpecial50100
Close CombatfightingPhysical120100
CoachingfightingStatus—101
CrabhammerwaterPhysical10095
DiggroundPhysical80100
Drain PunchfightingPhysical75100
Dynamic PunchfightingPhysical10050
EarthquakegroundPhysical100100
EndurenormalStatus—101
FacadenormalPhysical70100
Focus BlastfightingSpecial12070
Focus PunchfightingPhysical150100
Giga ImpactnormalPhysical15090
Gunk ShotpoisonPhysical12080
Helping HandnormalStatus—101
Hyper BeamnormalSpecial15090
Ice BeamiceSpecial90100
Ice HammericePhysical10090
Ice PunchicePhysical75100
Ice SpinnericePhysical80100
Icicle SpearicePhysical25100
Icy WindiceSpecial5595
Iron DefensesteelStatus—101
Iron HeadsteelPhysical80100
Knock OffdarkPhysical65100
LiquidationwaterPhysical85100
Mach PunchfightingPhysical40100
Mud ShotgroundSpecial5595
Mud-SlapgroundSpecial20100
PaybackdarkPhysical50100
ProtectnormalStatus—101
Rain DancewaterStatus—101
RestpsychicStatus—101
Rock SliderockPhysical7590
Rock TombrockPhysical6095
RoundnormalSpecial60100
Scary FacenormalStatus—100
Sleep TalknormalStatus—101
SnorenormalSpecial50100
SnowscapeiceStatus—101
Stomping TantrumgroundPhysical75100
SubstitutenormalStatus—101
Sunny DayfireStatus—101
SuperpowerfightingPhysical120100
SwaggernormalStatus—85
ThiefdarkPhysical60100
Thunder PunchelectricPhysical75100
Upper HandfightingPhysical65100
Wide GuardrockStatus—101
Zen HeadbuttpsychicPhysical8090

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