Pokedex · Champions · #871
Pincurchin
Electric type · strong stats (BST 435, top 95% of the Champions roster) · builds into a physical attacker.
Pincurchin
electric · BST 435 · physical attacker
Base stats
| HP | 48 | |
| Attack | 101 | |
| Defense | 95 | |
| Sp. Atk | 91 | |
| Sp. Def | 85 | |
| Speed | 15 |
Defensive profile
How incoming damage multiplies for this form.
Abilities
Selectable in Champions (400 VP to change).
- Lightning Rod
- Electric Surge
How to use Pincurchin in Champions
Pincurchin fills a physical attacker niche on Champions ranked teams. With a 66-stat-point budget (max 32 per stat), most builds pour 32 into Attack and its best defensive stat, then fine-tune Speed in steps of 2 to sit just above or below the metagame's common numbers.
Defensively it is hurt hardest by Ground, while resisting Electric, Flying, Steel. Check the Electric page for the full matchup math behind those numbers.
Movepool highlights
Pincurchin can learn 46 moves in Champions. Coverage by type: bug dark electric ghost ground normal poison psychic water. Pick four that patch your team's coverage gaps — the team builder flags what's missing automatically.
Full move list
| Move | Type | Class | Power | Acc |
|---|---|---|---|---|
| Acupressure | normal | Status | — | 101 |
| Assurance | dark | Physical | 60 | 100 |
| Body Slam | normal | Physical | 85 | 100 |
| Charge | electric | Status | — | 101 |
| Charge Beam | electric | Special | 50 | 90 |
| Chilling Water | water | Special | 50 | 100 |
| Curse | ghost | Status | — | 101 |
| Discharge | electric | Special | 80 | 100 |
| Electric Terrain | electric | Status | — | 101 |
| Electroweb | electric | Special | 55 | 95 |
| Endure | normal | Status | — | 101 |
| Facade | normal | Physical | 70 | 100 |
| Giga Impact | normal | Physical | 150 | 90 |
| Hex | ghost | Special | 65 | 100 |
| Hydro Pump | water | Special | 110 | 80 |
| Hyper Beam | normal | Special | 150 | 90 |
| Liquidation | water | Physical | 85 | 100 |
| Memento | dark | Status | — | 100 |
| Muddy Water | water | Special | 90 | 85 |
| Pain Split | normal | Status | — | 101 |
| Payback | dark | Physical | 50 | 100 |
| Pin Missile | bug | Physical | 25 | 95 |
| Poison Jab | poison | Physical | 80 | 100 |
| Protect | normal | Status | — | 101 |
| Rain Dance | water | Status | — | 101 |
| Recover | normal | Status | — | 101 |
| Rest | psychic | Status | — | 101 |
| Rising Voltage | electric | Special | 70 | 100 |
| Round | normal | Special | 60 | 100 |
| Scald | water | Special | 80 | 100 |
| Self-Destruct | normal | Physical | 200 | 100 |
| Sleep Talk | normal | Status | — | 101 |
| Snore | normal | Special | 50 | 100 |
| Spikes | ground | Status | — | 101 |
| Substitute | normal | Status | — | 101 |
| Sucker Punch | dark | Physical | 70 | 100 |
| Supercell Slam | electric | Physical | 100 | 95 |
| Surf | water | Special | 90 | 100 |
| Throat Chop | dark | Physical | 80 | 100 |
| Thunder | electric | Special | 110 | 70 |
| Thunder Wave | electric | Status | — | 90 |
| Thunderbolt | electric | Special | 90 | 100 |
| Toxic Spikes | poison | Status | — | 101 |
| Venoshock | poison | Special | 65 | 100 |
| Wild Charge | electric | Physical | 90 | 100 |
| Zing Zap | electric | Physical | 80 | 100 |