Pokedex · Champions · #871

Pincurchin

Electric type · strong stats (BST 435, top 95% of the Champions roster) · builds into a physical attacker.

Build a team with Pincurchin

Pincurchin

electric · BST 435 · physical attacker

Base stats

HP48
Attack101
Defense95
Sp. Atk91
Sp. Def85
Speed15

Defensive profile

How incoming damage multiplies for this form.

×2 Ground ×0.5 Electric ×0.5 Flying ×0.5 Steel

Abilities

Selectable in Champions (400 VP to change).

  • Lightning Rod
  • Electric Surge

How to use Pincurchin in Champions

Pincurchin fills a physical attacker niche on Champions ranked teams. With a 66-stat-point budget (max 32 per stat), most builds pour 32 into Attack and its best defensive stat, then fine-tune Speed in steps of 2 to sit just above or below the metagame's common numbers.

Defensively it is hurt hardest by Ground, while resisting Electric, Flying, Steel. Check the Electric page for the full matchup math behind those numbers.

Movepool highlights

Pincurchin can learn 46 moves in Champions. Coverage by type: bug dark electric ghost ground normal poison psychic water. Pick four that patch your team's coverage gaps — the team builder flags what's missing automatically.

Full move list
MoveTypeClassPowerAcc
AcupressurenormalStatus—101
AssurancedarkPhysical60100
Body SlamnormalPhysical85100
ChargeelectricStatus—101
Charge BeamelectricSpecial5090
Chilling WaterwaterSpecial50100
CurseghostStatus—101
DischargeelectricSpecial80100
Electric TerrainelectricStatus—101
ElectrowebelectricSpecial5595
EndurenormalStatus—101
FacadenormalPhysical70100
Giga ImpactnormalPhysical15090
HexghostSpecial65100
Hydro PumpwaterSpecial11080
Hyper BeamnormalSpecial15090
LiquidationwaterPhysical85100
MementodarkStatus—100
Muddy WaterwaterSpecial9085
Pain SplitnormalStatus—101
PaybackdarkPhysical50100
Pin MissilebugPhysical2595
Poison JabpoisonPhysical80100
ProtectnormalStatus—101
Rain DancewaterStatus—101
RecovernormalStatus—101
RestpsychicStatus—101
Rising VoltageelectricSpecial70100
RoundnormalSpecial60100
ScaldwaterSpecial80100
Self-DestructnormalPhysical200100
Sleep TalknormalStatus—101
SnorenormalSpecial50100
SpikesgroundStatus—101
SubstitutenormalStatus—101
Sucker PunchdarkPhysical70100
Supercell SlamelectricPhysical10095
SurfwaterSpecial90100
Throat ChopdarkPhysical80100
ThunderelectricSpecial11070
Thunder WaveelectricStatus—90
ThunderboltelectricSpecial90100
Toxic SpikespoisonStatus—101
VenoshockpoisonSpecial65100
Wild ChargeelectricPhysical90100
Zing ZapelectricPhysical80100

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