Pokedex · Champions · #765
Oranguru
Normal / psychic type · strong stats (BST 490, top 73% of the Champions roster) · builds into a special tank.
Oranguru
normal psychic · BST 490 · special tank
Base stats
| HP | 90 | |
| Attack | 60 | |
| Defense | 80 | |
| Sp. Atk | 90 | |
| Sp. Def | 110 | |
| Speed | 60 |
Defensive profile
How incoming damage multiplies for this form.
Abilities
Selectable in Champions (400 VP to change).
- Inner Focus
- Telepathy
- Symbiosis
How to use Oranguru in Champions
Oranguru fills a special tank niche on Champions ranked teams. With a 66-stat-point budget (max 32 per stat), most builds pour 32 into Sp. Attack and HP, then fine-tune Speed in steps of 2 to sit just above or below the metagame's common numbers.
Defensively it is hurt hardest by Bug, Dark, while resisting Psychic. Check the Normal page for the full matchup math behind those numbers.
Movepool highlights
Oranguru can learn 62 moves in Champions. Coverage by type: dark electric fighting fire ghost grass ground normal psychic rock water. Pick four that patch your team's coverage gaps — the team builder flags what's missing automatically.
Full move list
| Move | Type | Class | Power | Acc |
|---|---|---|---|---|
| After You | normal | Status | — | 101 |
| Body Slam | normal | Physical | 85 | 100 |
| Brick Break | fighting | Physical | 75 | 100 |
| Bulldoze | ground | Physical | 60 | 100 |
| Calm Mind | psychic | Status | — | 101 |
| Charge Beam | electric | Special | 50 | 90 |
| Chilling Water | water | Special | 50 | 100 |
| Earthquake | ground | Physical | 100 | 100 |
| Encore | normal | Status | — | 100 |
| Endure | normal | Status | — | 101 |
| Energy Ball | grass | Special | 90 | 100 |
| Expanding Force | psychic | Special | 80 | 100 |
| Extrasensory | psychic | Special | 80 | 100 |
| Facade | normal | Physical | 70 | 100 |
| Focus Blast | fighting | Special | 120 | 70 |
| Foul Play | dark | Physical | 95 | 100 |
| Future Sight | psychic | Special | 120 | 100 |
| Giga Impact | normal | Physical | 150 | 90 |
| Gravity | psychic | Status | — | 101 |
| Hyper Beam | normal | Special | 150 | 90 |
| Hyper Voice | normal | Special | 90 | 100 |
| Imprison | psychic | Status | — | 101 |
| Instruct | psychic | Status | — | 101 |
| Knock Off | dark | Physical | 65 | 100 |
| Last Resort | normal | Physical | 140 | 100 |
| Light Screen | psychic | Status | — | 101 |
| Magic Room | psychic | Status | — | 101 |
| Mega Kick | normal | Physical | 120 | 75 |
| Nasty Plot | dark | Status | — | 101 |
| Pain Split | normal | Status | — | 101 |
| Payback | dark | Physical | 50 | 100 |
| Protect | normal | Status | — | 101 |
| Psych Up | normal | Status | — | 101 |
| Psychic | psychic | Special | 90 | 100 |
| Psychic Noise | psychic | Special | 75 | 100 |
| Psychic Terrain | psychic | Status | — | 101 |
| Psyshock | psychic | Special | 80 | 100 |
| Quash | dark | Status | — | 100 |
| Rain Dance | water | Status | — | 101 |
| Reflect | psychic | Status | — | 101 |
| Rest | psychic | Status | — | 101 |
| Rock Slide | rock | Physical | 75 | 90 |
| Round | normal | Special | 60 | 100 |
| Safeguard | normal | Status | — | 101 |
| Scary Face | normal | Status | — | 100 |
| Shadow Ball | ghost | Special | 80 | 100 |
| Skill Swap | psychic | Status | — | 101 |
| Sleep Talk | normal | Status | — | 101 |
| Snore | normal | Special | 50 | 100 |
| Stored Power | psychic | Special | 20 | 100 |
| Substitute | normal | Status | — | 101 |
| Sunny Day | fire | Status | — | 101 |
| Taunt | dark | Status | — | 100 |
| Terrain Pulse | normal | Special | 50 | 100 |
| Thunder | electric | Special | 110 | 70 |
| Thunderbolt | electric | Special | 90 | 100 |
| Trailblaze | grass | Physical | 50 | 100 |
| Trick | psychic | Status | — | 100 |
| Trick Room | psychic | Status | — | 101 |
| Wonder Room | psychic | Status | — | 101 |
| Yawn | normal | Status | — | 101 |
| Zen Headbutt | psychic | Physical | 80 | 90 |