Pokedex · Champions · #308

Medicham

Fighting / psychic type · strong stats (BST 410, top 98% of the Champions roster) · builds into a versatile support.

Build a team with Medicham

Medicham

fighting psychic · BST 410 · versatile support

Base stats

HP60
Attack60
Defense75
Sp. Atk60
Sp. Def75
Speed80

Defensive profile

How incoming damage multiplies for this form.

×2 Flying ×2 Ghost ×2 Fairy ×0.5 Fighting ×0.5 Rock

Abilities

Selectable in Champions (400 VP to change).

  • Pure Power
  • Telepathy

Mega Medicham

fighting psychic · BST 510 · fast physical attacker

Mega Evolution — must hold its Mega Stone to evolve during battle; one Mega per team.

Base stats

HP60
Attack100
Defense85
Sp. Atk80
Sp. Def85
Speed100

Defensive profile

How incoming damage multiplies for this form.

×2 Flying ×2 Ghost ×2 Fairy ×0.5 Fighting ×0.5 Rock

Abilities

Selectable in Champions (400 VP to change).

  • Pure Power

How to use Medicham in Champions

Medicham fills a versatile support niche on Champions ranked teams. With a 66-stat-point budget (max 32 per stat), most builds pour 32 into Attack and its best defensive stat, then fine-tune Speed in steps of 2 to sit just above or below the metagame's common numbers.

Defensively it is hurt hardest by Flying, Ghost, Fairy, while resisting Fighting, Rock. Check the Fighting page for the full matchup math behind those numbers.

Movepool highlights

Medicham can learn 71 moves in Champions. Coverage by type: dark electric fighting fire flying ghost grass ice normal poison psychic rock steel water. Pick four that patch your team's coverage gaps — the team builder flags what's missing automatically.

Full move list
MoveTypeClassPowerAcc
AcupressurenormalStatus—101
Aerial AceflyingPhysical60101
AgilitypsychicStatus—101
Aura SpherefightingSpecial80101
Axe KickfightingPhysical12090
Baton PassnormalStatus—101
Blaze KickfirePhysical8590
Body SlamnormalPhysical85100
Brick BreakfightingPhysical75100
Bulk UpfightingStatus—101
Bullet PunchsteelPhysical40100
Calm MindpsychicStatus—101
Close CombatfightingPhysical120100
CoachingfightingStatus—101
DetectfightingStatus—101
Drain PunchfightingPhysical75100
Dynamic PunchfightingPhysical10050
EndurenormalStatus—101
Energy BallgrassSpecial90100
Expanding ForcepsychicSpecial80100
FacadenormalPhysical70100
Fake OutnormalPhysical40100
FeintnormalPhysical30100
Fire PunchfirePhysical75100
Focus BlastfightingSpecial12070
Focus PunchfightingPhysical150100
Giga ImpactnormalPhysical15090
GravitypsychicStatus—101
Guard SwappsychicStatus—101
Helping HandnormalStatus—101
High Jump KickfightingPhysical13090
Hyper BeamnormalSpecial15090
Ice PunchicePhysical75100
ImprisonpsychicStatus—101
Light ScreenpsychicStatus—101
Low SweepfightingPhysical65100
Mega KicknormalPhysical12075
Pain SplitnormalStatus—101
Poison JabpoisonPhysical80100
Power SwappsychicStatus—101
Power TrickpsychicStatus—101
ProtectnormalStatus—101
Psych UpnormalStatus—101
PsychicpsychicSpecial90100
Psychic TerrainpsychicStatus—101
Psycho CutpsychicPhysical70100
PsyshockpsychicSpecial80100
Quick GuardfightingStatus—101
Rain DancewaterStatus—101
RecovernormalStatus—101
ReflectpsychicStatus—101
RestpsychicStatus—101
Rock SliderockPhysical7590
Rock TombrockPhysical6095
RoundnormalSpecial60100
Shadow BallghostSpecial80100
Skill SwappsychicStatus—101
Sleep TalknormalStatus—101
SnorenormalSpecial50100
Stored PowerpsychicSpecial20100
SubstitutenormalStatus—101
Sunny DayfireStatus—101
TauntdarkStatus—100
ThiefdarkPhysical60100
Thunder PunchelectricPhysical75100
TrailblazegrassPhysical50100
TrickpsychicStatus—100
Trick RoompsychicStatus—101
Upper HandfightingPhysical65100
Vacuum WavefightingSpecial40100
Zen HeadbuttpsychicPhysical8090

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